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Educator
Our approach

Built to build habits.
Not anxiety.

Every design decision in Educator starts with one question: is this good for a 14-year-old who just sat down to study?

The principles

Short by design

A session is a few minutes, not an hour. The goal is a habit that students actually form, and habits form when they feel achievable. Three minutes done daily beats an hour done once.

Progress-only feedback

Students see their own improvement: cards mastered, streak kept, rank climbed. They never see how far behind they are or how far ahead another student is. Forward motion is the only signal.

No pressure mechanics

No countdown timers. No 'you're about to lose your streak' guilt trips. No notifications telling a student someone overtook them. Educator never uses anxiety to drive engagement.

Opt-in competition

Leaderboards and class rankings are tools for teachers and classroom moments. They are never pushed at individual students outside that context. A student should never feel ranked without choosing to.

XP rewards practice, not perfection

Every card attempted earns XP, not just the ones you get right. Students who are finding something hard still progress. Effort is the thing we reward.

Spec-driven, not crowd-sourced

Every card is written against the published spec and examiners' reports, sourced to an authoritative reference, and validated against our card-quality rules before a student sees it. Food and Design & Technology are signed off by a qualified subject teacher. Nothing is crowd-sourced or AI-generated.

Built from examiners' reports

Hundreds of cards are written directly from the exam boards' published examiners' reports: the documents that say, every year, exactly which answers lose marks. Where an examiner names a common wrong answer, we turn it into a card with that misconception as the option students learn to reject. We mine AQA, Edexcel and OCR reports so students rehearse the precise distinctions that separate grades.

What we deliberately don't build

These are conscious decisions, not gaps. Each one is documented in our design guide so they stay out of the product as it grows.

  • FOMO countdown timers ("Only 2 hours left to earn the badge!")
  • "You've been overtaken by 3 classmates" notifications
  • "You're about to lose your streak" guilt-pressure messages
  • Competitive ranking signals pushed to students without their choice
  • Leaderboard notifications comparing students outside the classroom
  • Academic content locked behind XP: any student can reach any card

Built by teachers, for teachers

Educator pairs engineering with classroom pedagogy. Every card across all subjects is written against the published exam specification and examiners' reports, sourced to an authoritative reference, and mechanically validated against our card-quality rules before it goes live. Nothing is crowd-sourced or AI-generated. Food and Design & Technology are reviewed and signed off directly by a qualified teacher in those subjects; the same spec-driven, fully-sourced process builds every other subject. If a card is ever wrong, one tap reports it and we fix it fast.

The principles above aren't aspirational copy. They're the design constraints we brought from the classroom: “the tool a head teacher can trust to be in front of their students every day.”

Try it for four weeks. Free.

One school. Unlimited classes. No card limit. No teacher limit. If your students aren't practising daily by the end of the trial, you owe us nothing.